AI Insights · Timothy · October 2022
Top 5 Science Games in Australia Q3 2022
Explore the performance trends of the top 5 science games on a unified platform in Australia during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top 5 science games in Australia on a unified platform displayed diverse performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, based on data from Sensor Tower.
Jetpack Joyride from Halfbrick Studios showed a consistent revenue pattern, peaking at approximately $995 in the first week of August. Weekly downloads fluctuated, with a notable increase to 5.9K in the final week of September. Active users also saw some variability, starting at around 33.7K in late June and ending at a similar level of 30.7K by the end of September.
Merge Animals 3D - Mutant race by SayGames LTD had no recorded revenue during Q3. Weekly downloads initially rose to 4.7K in mid-July before declining to around 2K in mid-August, and then slightly increased to 2.8K by the end of September. Active users followed a similar downward trend, starting at 15.1K in late June and ending at 13.3K in the last week of September.
Little Alchemy 2 from Jakub Koziol experienced modest revenue ranging from $95 to $143 weekly. Downloads saw a peak of 1.6K in late August and remained relatively stable around 1.1K to 1.4K for the rest of the quarter. Active users decreased from 3.3K in late June to about 2.8K by the end of September.
Little Alchemy, also by Jakub Koziol, did not generate any revenue. Weekly downloads rose sharply in mid-August to 1.2K, then stabilized around 1K towards the end of the quarter. Active users followed a similar pattern, peaking at 2.4K in mid-August and maintaining around 2.2K in September.
Element Flow from Lion Studios showed minimal revenue activity, with only a small amount recorded in mid-July. Downloads were highest in late June at 1.9K but generally trended downward, ending at 1K in the last week of September. Active users started at 9.8K in late June, dipped to a low of 6.5K in late August, and then rose to 7.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.